René Bull's "Salomé". |
No. Appearing: 1d6 HD: 2+1 AC: Naked Morale: 8
Attacks: 1 Bite (1d6) MV: As human Saves As: Magic-User
Special 1: Charm those who listen. Save vs magic or succumb to their requests, fighting anyone trying to stop you.
Special 2: Drain victim of one permanent Cha per turn, healing 1d6 hp. Last in turn, melee range, interruptible.
Treasure: Each adorned with 2d100 worth of jewellery
Lair: Cave of Eyes
Dried-up bodies of varying age litter the floor. Puddles of ecstatic tears. 2d100 eyes have been placed in the crevices of the walls, ravenous for a glimpse of their masters/mistresses.
Spoors
Soft voices in the wind. Eyeless but otherwise unharmed bodies.
Rumours about dune sirens
- They collect their victims’ eyes, bathing in their adoration.
- The best way to hunt them is to let someone be entranced while connected to a long rope.
- Once works of art, the sirens hunger for an audience.
- No, they are the ghosts of unresolved love affairs
- Spymasters and voyeurs pay handsomely for an eye hoard
- Veteran caravan leaders fill their ears with wax or cotton. If you can’t hear them, they can’t entrance you.
Magic item: Never-Blinking Eye
Some eyes (5%) remain fully functional after the siren’s demise and work as prosthetics. A magic-user can spend a downtime period of at least a week to align herself with an eye, after which it can be used for remote surveillance. Takes up one memorization slot until deactivated, and must be in physical contact to be reactivated.
What is the dune siren doing?
- Adored by aged pillar skeptic, taking its time to feed
- Singing broken verses from ancient opera
- Takes the shape of a pc:s childhood sweetheart
- Presenting as the hazy memories of a night of debauchery
- Rearranging its eye hoard to give everyone a better view
- Bathing in a pool of tears, laughing with childish mirth